A month after the realease of the Starcraft 2 expansion, Heart of the Swarm, here are a few considerations:
Blizzard didn’t dissapoint with HOTS, and this release further progressed Starcraft’s name and helped the growing E-sports scene by bringing new followers or bringing back others, bored with the way Wings of Liberty was being played. In Hots, there are a lot more openings and ways to harrass/allin your opponent, and pro players discover new strategies day by day, as the new game is far from being figured out.
The campaing and the story is ok, although many complain it lacks the originality and depth of the Starcraft/Broodwar one. First of all, who the fuck plays Starcraft for the campaign? And not to mention that while the story and cut-scenes have a deep Hollywood and happy-ending/let’s please everyone/Warcraft influence, they are still in tone with the overall plot started in the original and continue on the somewhat predictable path chosen some time ago. I think that any sequel to a grand ’90-’20 title would have problems ranking as high as the original for the fan’s, so that’s probably a big issue with the story of HOTS.
On the gameplay part as i said, there are lots of new options available, and the new units/abilities change the game completly, more than Broodwar did to the Starcraft vanilla. The trend that Blizzard set is in line with their role in popularising Esports, as Starcraft is the flagship game for Esports, i believe. So, HOTS favours micro over WOL’s deathballs with a-move, the key spells of the units playing decisive roles in many engagements. Also, cheese isn’t as powerfull than it was back in the old days, mainly because of the large maps and the new defensive units/abilities like the widow mines and the nexus charge.
So, see you on ladder nubz, while we try to adapt to the new changes!