Let’s get this straight, considering equall skill for all players, 2 decent heroes will always be better than a ChoGall, even if he has his perks. Still, practice makes perfect, and even if at first i sucked with this hero, who according to hotslogs has a 44% win rate, now, while playing Cho, and with a decent Gall partner, i manage to get 70-80% win rate 😛
See here what i mean:
Now, to explain the skill choices:
I always pick the ones who augument „consuming blaze” (W), as you really need all the protection and healing you can get, and many fights will be melee, „rollback”, to make the bomb come back to you and better clear waves, plus get some funny kills, „upheavel” is the only ulti you need, as it can disrupt enemy casters, prevent enemies from escaping or just pull them near your towers or to a more favorable teamfight spot. I always get invulnerability („molten block”) as you will need it, and „favor of the old gods” because when you pull enemies towards you, you will need to fight and 50% damage reduction for 5 seconds is the best thing you can hope for.
For Gall, the most important skills to get are „bomb’s away” (bomb range) and „dark descent” (bomb damage). Although „twisting netter” works in some cases, i preffer „shadow bolt volley”, as it fits better with my skill choices.
After i started focusing on HoTS’s ranked play, i must admit i learned the game a lot better than i thought i knew to play it at that moment, and i’ll share my findigs here.
First of all, if you want to climb the ladder as we say in Starcraft, you must prepare yourself with a lot of patience. It won’t be easy, there will be games that are out of your control, no matter what you do, but the important thing is to always LEARN something from your games, be them wins or losses. If someone on your or the enemy’s team performed really well, you can check out their talents distribution and watch the game replay, and in the same way you can learn how to setup or avoid ambushes and improve your play. It doesn’t matter that when you fight with your team mates you don’t admit your mistakes, the point is to recognise them and avoid them in the next games.
Raging and insults toward your team never help, even if you adress them to feeders and/or other bigmouths, who flame at the first ocassion. Some people will just feed, sit in base or just won’t cooperate if there is much tension in the team, and that makes games where comebacks are possible, lost for good. HotS is indeed a game that it’s not over until your core is destroyed, the comebacks and throws are real, so really, the best thing to do in this moba is never give up. See here why: